I'm excited to announce that I'm working on a tower defense game. As part of my exploration of the design space, I noticed that there's a severe lack of resources discussing the design of tower defenses. Thus I've recorded the first in what I hope to be a series of videos to provide some of that discussion.
This video lays a foundation for thinking about the relationship between designer and player by providing 2 frameworks. The first is a set of player motivations that describe what may appeal to a given player about the genre. The second is a description of the core challenges that players engage with as they play. Check it out HERE IS THE LINK THAT DOESN'T EXIST YET BECAUSE I HAVEN'T UPLOADED IT
If enough people engage with the videos to make them worth the production time, I have plans to do in-depth discussion of subjects such as:
Maze vs. fixed path design
Hard vs. soft counters
The effect of various tower stats on DPS
Common tower and enemy types