top of page
Search
Writer's pictureLtRandolph

Game Design Principles, Tower Defense

Updated: Nov 6, 2020


I'm excited to announce that I'm working on a tower defense game. As part of my exploration of the design space, I noticed that there's a severe lack of resources discussing the design of tower defenses. Thus I've recorded the first in what I hope to be a series of videos to provide some of that discussion.


This video lays a foundation for thinking about the relationship between designer and player by providing 2 frameworks. The first is a set of player motivations that describe what may appeal to a given player about the genre. The second is a description of the core challenges that players engage with as they play. Check out the playlist.


If enough people engage with the videos to make them worth the production time, I have plans to do in-depth discussion of subjects such as:

  • Maze vs. fixed path design

  • Hard vs. soft counters

  • Damage resistance

  • Map layouts

  • Tower combos

  • Cost curves

  • The effect of various tower stats on DPS

  • Metagame progression

  • Common tower and enemy types

  • Targeting

Come join the Discord, or discuss this on Reddit. I'd love to hear your feedback, and what you'd like me to talk about in future episodes.

397 views0 comments

Recent Posts

See All

Comments


Post: Blog2_Post
bottom of page