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ABOUT LTRANDOLPH

Bill "LtRandolph" Clark is an independent game developer in Seattle. He has worked on AAA games for a decade.


His solo projects include:

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Game Design Principles, Tower Defense

I'm excited to announce that I'm working on a tower defense game. As part of my exploration of the design space, I noticed that there's a...

Kinematic Development Stopped

This blog post is definitely different in tone than previous entries. I still hope to be able to convey some of the lessons I've learned...

First External Playtest

I'm excited to announce that the first external playtest of Kinematic has been published today! Go to itch.io to download a build of The...

Building a World with Tiled

Now it's time for me to work on building the world in which Jem's adventure will take place.

Creating a VFX Engine in a Week

When I started this week, the custom C++ engine Kinematic is built in didn't have a VFX system. I decided to spend the week remedying...

AAA to Indie Game Dev Lessons

The transition from being a AAA game programmer for a decade to a solo indie game developer in 2020 has been an adventure. Having worked...

4+ Months of Kinematic Development

I've been working roughly full-time on Kinematic for almost 5 months now. It gets a little messy how it's counted in the early months, as...

Refactor-Based Development

For today's blog entry, I decided to write a shoutout to my favorite programming book. "Refactoring" by Martin Fowler fundamentally...

Mixing Hand-Drawn and Baked Sprites

Today I'd like to share some of how I'm animating and rendering Jem, the main character of Kinematic. One of my favorite parts of...

Factorio's Recipes - Science

After some discussion about my previous post, Factorio's Recipes - Design Values, I decided to gather a few more thoughts about...

Factorio's Recipes - Design Values

As I've been working on the recipe system for my game, Kinematic, I've been defining the goals for that system. At a high level, it needs...

Abstract Machines with ECS

Last week, I worked on a really fascinating problem that led me to a new appreciation of the Entity Component System framework....

Kinematic's Custom Engine

When aspiring game engineers have asked me for advice on how to improve their skills, my go-to advice is "make a game from scratch". That...

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Buy Sky Thieves

Contact us at ltrandolphgames@gmail.com to order a copy.

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